I didn’t want to see that gain and this is coming from someone who has poured hundreds of hours of his life into games like Mortal Kombat and Call of Duty. Something as simple as the image of a small, faceless boy falling to his death just caused me to set back in my seat. It was gruesome despite having any intricate-graphical detail or blood. I was completely taken back when I missed my first jump over a chasm and witnessed this small child impaled on a spike. It seems almost lighthearted early on, that is until your character dies for the first time. That goes a long way in conjuction with some ingenious puzzle designs that are all physics based. You won’t earn any super powers or abilities, you simply have to move forward with the limited abilities you have as a child. You don’t ever do anything except for walking, jumping, and grabbing onto objects, be it ropes to swing by or crates to move around. The game never really evolves beyond the simplistic control scheme it starts out with. The game starts off simply enough with you simply running and jumping throughout the environment. It doesn’t take long before you feel drawn back to looking at the world through the eyes of a child, even if you haven’t been one in a couple of decades. Rarely do video games do so well in sucking you into the mindset of the main character(s) as well as the developer has here. You’re alone and everything around you is scary and intimidating. This goes a long way in helping to get you into the mindset of a small child. The world around you is dark and devoid of any detail, consisting of simply various tones of white and black. It accomplishes more in that short span than most games do with 40+ hours of game play.Īs a nameless child, whose identity is obscured by the darkness of the world around you, players must venture through a dark and depressing world in pursuit of a young girl, presumably your sister. The reality is that Limbo is a simple and short game, lasting roughly five or six hours, but don’t let that turn you off. When it comes to Playdead’s Limbo, specifically its recent release on the Vita, da Vinci’s definition applies more than perhaps any other case I have seen. At the same time, when not used properly, the utilization of simplicity in something like game design could also lead to the opposite end of the spectrum and become something far from sophisticated. You could apply that thought to many things in life, including game design. Outstanding Achievement in Sound Design (D.I.C.E.Leonardo da Vinci was once quoted as saying “simplicity is the ultimate sophistication”. Technical Excellence (Independent Games Festival) Best Visual Arts (Game Developers Choice Awards) Limbo is the winner of more than 100 awards, including: “Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.” “Limbo is as close to perfect at what it does as a game can get.” Its dark, misty spaces and haunting narrative will stay with you forever. Playdead’s award-winning indie adventure is critically acclaimed for its captivating puzzle design and immersive sound and visuals. Limbo, the Apple Design Award winner, is now on Arcade. Uncertain of his sister's fate, a boy enters Limbo.
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